Socratic Design

An Introductory Resource for RPG Design and Theory

Tuesday, March 11, 2008

Is Character Advancement Necessary?

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Heya, When I was looking back over my Anthologies for this blog I was surprised I hadn’t really taken the time to cover Character Advancemen...
13 comments:
Wednesday, February 13, 2008

What Should I Design?

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Heya, The best answer, in fact the only answer, to that question is, “Something you want to play.” In my experience, the games I’ve had the...
Tuesday, February 12, 2008

A Long Way Back

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Hello there! It has been a very long time since I have posted on this blog. The reasons are legion. If you want to read what I've been...
Thursday, May 31, 2007

Socratic Design Anthology #4

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Heya, Every summer I take the month of June off to travel, enjoy nature, and recharge my emotional and mental batteries. I won't post h...
4 comments:
Tuesday, May 29, 2007

What is 'Character' ?

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Heya, I'm finishing up my essays here on the five aspects of Exploration. This one is about "Character." The provisional gloss...
3 comments:
Saturday, May 26, 2007

Last Chance!

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Heya, If you have independantly published your own RPG, then the Forge Booth for GenCon is still accepting buy-ins until June 1st. If you...
Wednesday, May 23, 2007

What is Color?

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Heya Color is identified by the Forge as one of the five main areas of Exploration. It is defined in the Provisional Glossary as, “Imagine...
Tuesday, May 22, 2007

What is a 'Sacred Cow' ?

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Heya, Every now and then on game design boards or blogs you hear people talk about "shooting a sacred cow." While I applaud this, ...
13 comments:
Wednesday, May 09, 2007

Why Do People Do RPGs?

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Heya, A while back I posted a series of 5 questions on Game Craft in the spirit of Socratic Design. I wanted to share the answers here on t...
1 comment:
Sunday, May 06, 2007

Why Should I Post My Power 19?

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Heya, For a while it was a really hip thing to post your Power 19 at the Forge or Story Games . Over time, it slightly fell out of favor. ...
3 comments:
Monday, April 30, 2007

How Can My Game Better Teach Mechanics?

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Heya, One of the largest barriers, if not the largest barrier, to playing an RPG is learning the mechanics. Human beings are so unpredictabl...
9 comments:
Wednesday, April 25, 2007

What Else Besides Dice?

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Heya, I’m going to talk just a little bit about resolution systems today- specifically using things other than dice. Nothing too deep. I j...
2 comments:
Tuesday, April 24, 2007

Interview Part 2

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Heya, The guys over at Cannon Puncture have posted the second part of my interview with them. It's my first podcast interview and I...
Monday, April 02, 2007

Game Chef Update

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Heya, Life has gotten really busy for me lately. Between participating in the Game Chef competition and grad school, I haven't had must...
Tuesday, March 13, 2007

Want to Win a Contest?

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Heya, The best way to get better at game design is to practice game design. I firmly believe every nascent designer should give it a go in ...
Monday, March 05, 2007

Are There Any Design Outlines?

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Heya, Why yes there are! So glad you asked. Actually you didn't, I just needed a way to set up this article. heh heh Anyway, this blog i...
5 comments:
Sunday, March 04, 2007

Not Ready for GenCon? Yes you are!

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Heya, Let's say you've got a game you've been working on for a while now. You have playtested it many times with your buddies a...
1 comment:
Tuesday, February 27, 2007

RPG Design Contest

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Heya, If you haven't heard, Story Games is down. On another blog Andy (the guy who runs the site) and another guy (Mark) mentioned that...
4 comments:

A Rare Chance

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Heya, One of the biggest influences on me as a young game designer was John Wick. Back in 2000 he wrote a series of game design articles ab...
1 comment:
Tuesday, February 20, 2007

What is the Future of RPGs?

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Heya, I promise to get to more practical design focused articles very soon, but this is a question that comes up a lot. I thought it could b...
7 comments:
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