tag:blogger.com,1999:blog-19815976.post9059083052775939128..comments2023-12-08T02:31:37.539-08:00Comments on Socratic Design: Is there a Missing Box in the Big Model?Unknownnoreply@blogger.comBlogger8125tag:blogger.com,1999:blog-19815976.post-37102760410201072822013-11-21T02:09:19.560-08:002013-11-21T02:09:19.560-08:00At this time it sounds like Movable Type is the pr...<br />At this time it sounds like Movable Type is the preferred blogging platform out there right now. (From what I've read) Is that what you're using in your blog?<br /><a href="http://www.timenspacemedia.co.uk/services.php/" rel="nofollow">website development for companies</a> | <a href="http://www.timenspacemedia.co.uk/services.php/" rel="nofollow">Low cost and high quality 2d animation</a> | <a href="http://www.timenspacemedia.co.uk/services.php/" rel="nofollow">Advertising agencies in London</a> Anonymoushttps://www.blogger.com/profile/18138855304289351967noreply@blogger.comtag:blogger.com,1999:blog-19815976.post-17328987985784871352013-09-03T23:58:23.044-07:002013-09-03T23:58:23.044-07:00Indeed a very nice post and I am a devoted orthodo...Indeed a very nice post and I am a devoted orthodontist reader at Las Vegas.Your post is really very valuable. Thanks for sharing. keep upI should say only that its awesome! The blog is informational and always produce amazing things.Thanks for sharing. the good posting.<br /><a href="http://www.timenspace.ee/" rel="nofollow">Marketing communication strategy</a> | <a href="http://www.timenspace.ee/" rel="nofollow">Advertising as profession in Estonia</a> | <a href="http://www.timenspace.ee/" rel="nofollow">Advertising professional in Estonia</a>Anonymoushttps://www.blogger.com/profile/14197833954076058123noreply@blogger.comtag:blogger.com,1999:blog-19815976.post-77060166462156244932011-11-04T05:19:16.760-07:002011-11-04T05:19:16.760-07:00Any time!Any time!Vincent Bakerhttps://www.blogger.com/profile/03150804147323472685noreply@blogger.comtag:blogger.com,1999:blog-19815976.post-6976719309160203902011-11-04T05:02:34.976-07:002011-11-04T05:02:34.976-07:00Heya,
Vincent:
"The Big Model doesn't c...Heya,<br /><br />Vincent:<br /><br /><i>"The Big Model doesn't consider things, just their functions."</i><br /><br />I should have remembered this. In the end, the Big Model is about the behavior of people playing RPGs not tangibles of RPGs. I've said that myself several times, yet somehow forget it.<br /><br /><i>"I think I can see this functional switching right in your piece, Troy. When you say that the social contract level of the Big Model doesn't account for physical props, you refer to their use in play, but when you say that the SIS/Exploration level doesn't, you refer instead to the times that they DON'T get used."</i><br /><br />Yes, this makes good sense to me and really clears up a whole mess of issues I was having. I'm beginnning to understand just how dynamic the Big Model really is: things aren't stuck in one box, there's a back-and-forth feedback loop that drives play.<br /><br /><i>"I think that talking about a game's "physical playing environment" will be good and straightforward and I encourage you to go ahead!"</i><br /><br />Yeah, I plan to develop this idea further. Especially in the context of design. Take your Four Oracles thing from IAWA. That is an awesome example of integrating a external object beyond the rule book into play. It's one of my favorite things you've done, and it's design space I'd like to explore in the future.<br /><br />Thanks, my friend. I appreciate you coming by and giving me exactly what I wanted from this post :)<br /><br />Peace,<br /><br />-TroyTroy_Costisickhttps://www.blogger.com/profile/15025106072717054363noreply@blogger.comtag:blogger.com,1999:blog-19815976.post-81167535186119558552011-11-04T04:53:55.027-07:002011-11-04T04:53:55.027-07:00Heya,
Karol, my understanding is that physical ob...Heya,<br /><br />Karol, my understanding is that physical objects would be in a level above techniques. Techniques are more like individual rules and procedures used during play. Moving a miniature five hexes would be a technique. The miniature itself would be either in the Exploration box or the Social Contract box depending on whether it is actively being used or not. It's somewhat confusing, I know, and I can tell we'll both be traveling down the road of understanding for some time yet :)<br /><br />BTW, I appreciate the compliment :)<br /><br />Peace,<br /><br />-TroyTroy_Costisickhttps://www.blogger.com/profile/15025106072717054363noreply@blogger.comtag:blogger.com,1999:blog-19815976.post-19949038085196630892011-11-03T16:36:42.269-07:002011-11-03T16:36:42.269-07:00The which said, I don't have any objection to ...The which said, I don't have any objection to your proposal. You're not identifying something the Big Model overlooks, you're mostly drawing a division inside exploration, but that's just fine. Ben and I draw a similar division inside creative agenda when we talk about "technical agenda."<br /><br />I think that talking about a game's "physical playing environment" will be good and straightforward and I encourage you to go ahead!Vincent Bakerhttps://www.blogger.com/profile/03150804147323472685noreply@blogger.comtag:blogger.com,1999:blog-19815976.post-36374041917465037492011-11-03T16:28:18.869-07:002011-11-03T16:28:18.869-07:00The Big Model doesn't consider things, just th...The Big Model doesn't consider things, just their functions. The position of a thing in the Big Model doesn't depend on the thing itself, it changes depending on what you're using the thing for.<br /><br />When the tiles or minis or whatever contribute explicitly to play, they're solidly in the exploration box, either as a touchstone of fictional color (like an illustration of your character might be), or as a straightforward component of system (like your mini's position on the map relative to another mini). "Shared Imagined Space / Exploration" specifically includes any- and everything you use to do the sharing, every single act of, and every single catalyst of, your group's communication. It's synonymous with "roleplaying," dice and minis and all, not with "the fictional stuff."<br /><br />(As always, I hate the term "shared imagined space" and consider it only misleading!)<br /><br />When a physical prop is relevant to play but doesn't contribute concretely to it - like maybe the candle in Polaris - it's part of the game's social contract. "In this game, we light the candle when we start, and blow out the candle when we stop, agreed?"<br /><br />When the physical props aren't at all relevant to play, they're the same as the pizza box or the dog barking in the other room - they go in the social context box*. <br /><br />I think I can see this functional switching right in your piece, Troy. When you say that the social contract level of the Big Model doesn't account for physical props, you refer to their use in play, but when you say that the SIS/Exploration level doesn't, you refer instead to the times that they DON'T get used.Vincent Bakerhttps://www.blogger.com/profile/03150804147323472685noreply@blogger.comtag:blogger.com,1999:blog-19815976.post-89248419903711111422011-11-03T14:05:43.894-07:002011-11-03T14:05:43.894-07:00My understanding of the Big Model is soooooo poor....My understanding of the Big Model is soooooo poor. But here's just a little hinch of mine:<br /><br />Aren't theese physical objects just a part of the Techniques box? Like you know (I'll reference DnD here) you can use miniatures, or don't or decide some details about how you use them in your group (even though the system is designed to encourage their use and encourage use in a certain way).<br /><br />And just as I probably understand even less than you, I also could've misunderstood something about your post.<br /><br />Either way - a very useful blog you have there!szabbahttps://www.blogger.com/profile/02244110628796076632noreply@blogger.com